GODOT 4.X ENGINEOPEN SOURCE TACTICAL RPGCOMMUNITY DRIVEN

Assemble Modular Robots.
Command Autonomous AI Souls.

AniBots is an open-source tactical RPG blending classic relay-line battlers (inspired by Medabots GBA) with autonomous utility AI cores (Anima Chips), 5-slot modular chassis engineering, and a persistent hardware degradation scrap economy.

38+
Robot Chassis
190
Modular Parts
46
Anima AI Cores
3-Phase
ATB Relay Loop
We Are Recruiting Contributors

Calling Artists, Animators & Developers

AniBots is an ambitious community indie project built in the open. Whether you draw pixel art, model 3D mechas, write GDScript systems, or compose chiptunes, there is a dedicated place for your craft.

Visual / 2DOpen Opportunities

Pixel Artists & 2D Illustrators

Bring retro-tactical mechas and chibi overworld characters to life.

AniBots draws inspiration from Pokémon BDSP chibi proportions in the overworld and high-tactile robot battlers like Medabots GBA. We need artists to shape our chassis frames, character sprites, and combat arenas.

What We Need from You:

  • ›5-Part modular robot chassis sprites (Head, Torso, Left Arm, Right Arm, Legs)
  • ›Layered composite chibi player customization sprites (hairstyles, clothing, skin tones)
  • ›Anima Chip schematic illustrations and ink sketch icons
  • ›Dynamic 2D battle arena backgrounds (City, Junkyard, Badlands, Sub-Zero Ridge)
Formats & Tools:Aseprite / PyxelEdit / PhotoshopIndexed color palettesPNG Sprite Sheets (32x32 / 64x64)
Getting Started
Ready to contribute to this role?

Check current active tasks on our GitHub issue board or join our Discord channel to coordinate directly with developers and lead artists.

Deep Modular Mechanics

5-Slot Modular Hardware Anatomy

Every AniBot is assembled from 5 swappable components. Handlers must balance loadout weight, cooling rates, and terrain locomotion protocols.

Inspecting Hardware Component

HEAD SLOT

Win Condition
Combat Role & Rules

Houses high-impact utility (Logic Bombs, Scanners, Shields). Limited Cache charges. Reaching 0 HP triggers System Failure (Defeat).

Key Scaling Attributes
Finite Cache memory (2-4 uses), Critical Scanners, Emergency Shields
• 38 Unique Variants Cataloged• SQLite Schema Persistence• Wear & Tear Condition Scaling

Anima Chips: The Autonomous AI Soul

Each chip operates on a Weighted Utility AI scoring system to evaluate targets dynamically, equipped with distinct personality engrams and battle haikus.

Antiquity Series12 Cores

Programmed after historical martial disciplines: Ronin, Dragoon, Spartan Phalanx, Corsair, Artificer, Gunslinger, and Berserker.

Utility AI TargetingActive
Kinetic Series12 Cores

Industrial and elemental engines: Spark, Magma, Cryo-Frost, Gale, Seismic Terra, Hydro-Torrent, and Caustic Corrosive.

Utility AI TargetingActive
Astral Series12 Cores

Rare celestial matrices: Orion Sniper, Gemini Dual-Wield, Ursa Guardian, Draco Overclock, and Leo Sovereign.

Utility AI TargetingActive
Ancient Series (Gen 0)10 Cores

Legendary pre-war archetypes: Vulpes Zerda, Agon Vanguard, Biggon Colossus, Cygon Cipher, and the 7 Animal Ancients.

Utility AI TargetingActive
Simple 4-Step Process

How to Start Contributing

We welcome first-time open source contributors as well as seasoned gamedev veterans.

1

Join Our Discord

Introduce yourself in #contributions, share your portfolio or past projects, and meet team leads.

2

Review Design Docs

Read our modular design specs (PARTS.md, GAME.md, OVERVIEW.md) in the repository.

3

Claim or Pitch an Issue

Pick a ticket marked good first issue on GitHub or pitch your own robot chassis, sprite, or feature in Discussions.

4

Submit Pull Request

Fork the repo, test your code or assets in Godot 4, and submit your PR. All human contributors receive full credits in game!

AI Tools & Creator Respect Policy

AI tool assistance is permitted to accelerate development. We deeply respect all human artists, animators, and developers: every contributor will be honored and permanently credited in the project databank and credits roll.

Official Channels

Join Our Community & Hub

Coordinate real-time with developers and artists on Discord, participate in feature design in GitHub Discussions, or report bugs and submit code.

AniBots DiscordOfficial Community Hub
Online Community

Connect directly with game devs, pixel artists, and 3D animators. Share work-in-progress assets, pitch new robot chassis designs, and test pre-release builds.

#contributionsCoordinate code, 2D sprites, and 3D models
#playtestingTest 3-Phase ATB combat and report balance notes
#lore-and-audioDevelop Anima Chip personality engrams and OSTs
Join Discord Server↗
Permanent link: discord.gg/FEjMjNGRFg